Squash and Stretch: stretch to show speed and mass, the volume must be the same volume the entire time, doesn't have to stretch the entire time
Anticipation: when the character prepares for an action before preforming it, make it easy for the view to know what is happening Staging: the presentation of any idea so that is is very clear, full control of where the viewer is looking, center of third, convey ideas easier Straight Ahead and Pose to Pose: animate as you go (straight ahead), do frames in between later (pose to pose), keys, extremes, breakdown poses, hierarchy Follow Through and Overlapping: objects still move after the main part of the object stops, tip should be the last to move and tip the farthest Slow In and Slow Out: objects often move slower at the very beginning and the very end Arcs: objects often move in arcs, keep x constant and modify y Secondary Action: other objects can help give the main action more details, don't let the secondary action overwhelm the main one Timing: less drawings are quicker, more drawings are slower Exaggeration: every action can be taken to the next level Solid Drawing: making sure that a figure looks more realistic, try to avoid symmetry and twinning Appeal: characters you animate should feel good to look it, dynamic design, variety of shapes, play with proportions, keep it simple,
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AuthorCaleb Tutor Archives
January 2019
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